Fortress wars begin at +9 GMT every other Thursday. If you are in the
fortress area, you will be teleported out as soon as the war starts.
You are able to attack all other non-union guilds and their Command
Posts. Your fortress suit designates who you can attack and what
position they hold.
Signing up for Fortress War
The first step to fighting in Fortress War is signing your guild up
to fight. You may not sign up until the Sunday before Fortress War
begins. The NPC responsible for handling sign ups is the Jangan
Fortress Clerk located in Jangan north of the Jangan dragon fountain in
the Imperial Palace. There are several requirements for signing up.
Only the guild leader may sign up the guild
Your guild must be level 3 or greater
You must have more than 20 guild members
You must pay the 5 million gold entrance fee
You must not be an ally of the guild holding the fortress
The day before Fortress War, sign ups stop and you will unable to sign up until the Sunday before the next Fortress War begins.
Assigning Positions
You must assign Fortress War permissions before the Fortress War
begins. You do this in the guild window (U Key). You may assign
positions as follows. Choose your members carefully for each position,
taking into consideration both level and activity.
Commander at Fortress War
This is the leader by default and cannot be assigned. He can use all
items and perform all tasks. Only he may assign positions, sign the
guild up for fortress war and use the fortress war attack monsters.
Fortress War Administrator
One member can be assigned this position. He is the second in
command of the fortress forces. He can do nearly all the tasks except
production and tax levying.
Deputy Commander at Fortress War
Four members may be assigned this position. They are responsible for
using flags, hammers, repairing the command post or gates and general
organization.
Production Administrator
Only one member may be assigned this position. This member is
responsible for the creation of fortress war items not available at the
Jangan War Clerk. His position is not a useful one while fighting the
war, but it is necissary when the fortress is won.
Training Course Administrator
One member may be assigned this position. He is responsible for the
production of fortress COS pets; Behemoth and Fire Lizard. This can
only be done after the fortress is won. This position is not necessary
while fighting.
Military Engineer
Ten members may be assigned this position. These are the hammers of
your force and the only other ones who may use them. No other member
has the ability. Choose them carefully. They are necessary both as
attackers and defenders because only the hammerers can destroy flags,
command posts and other structures.
The various positions allow the usage of certain items. Each of
these items are especially important both fighting and defending. All
of these are available at the Jangan Fortress Clerk, purchasable by any
player but only usable by the following positions during war.
Item
Commander at Fortress War
Fortress War Administrator
Deputy Commander at Fortress War
Production Administrator
Training Course Administrator
Military Engineer
Guild Member
The first thing that an opposing guild should ALWAYS do upon the
start of Fortress War is to establish a command post. The Command Post
is where your members respawn after death if they are not reserected
using a scroll or skill. You may set your Command Post at any of the 10
spots designated on the Jangan Fortress Map.
Your Command Post can be destroyed using hammers by both the defending
alliance and other opposing alliances. This is especially important if
you have a high level of Fortress War participation. Only 300 players
are allowed into the Fortress War area at one time. If you have a
Command Post, your members never leave the area. If you do not have a
Command Post, your members will respawn in Jangan upon death and must
wait at the gates until space within the Fortress War Area is
available.
Fortress War Monsters
Each large city and corresponding fortress has it's own fortress
monster which is usable by the Commander at Fortress War (guild leader)
at any fortress during war. Currently, only the monsters of Jangan and
Jangan Fortress are available. The level of the fortress war monster is
the same as the player who calls it. The monster is summoned and stays
in that area, attacking all foe members who come close. They disappear
when their HP is zero or in 20 minutes. These are the monsters that are
available at the Fortress War Clerk