Silkroad Online - Fortress war


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 Fortress Jangan Fortress   Bandit Fortress Donwhang Fortress  Black Robber Den Fortress Hotan Fortress Constantinople Fortress Evil Order Fortress
Samarkand Fortress
 Symbol  Image:Fort_jangan.png Image:Fort_bijeokdan.png Image:Fort_donwhang.png Image:Fort_heukmakdan.png Image:Fort_hotan.png Image:Fort_constantinople.png Image:Fort_evilorder.png Image:Fort_samarkand.png
 Location  Grassland in China  Tiger Mountain Western China  Tarim Basin  Hotan  Eastern Europe  Asia Minor  Central Asia
 Type  Image:Fort_worldmap.png Image:Fort_small_worldmap.png Image:Fort_worldmap.png Image:Fort_small_worldmap.png Image:Fort_worldmap.png Image:Fort_worldmap.png Image:Fort_small_worldmap.png Image:Fort_worldmap.png
 Implemented  Image:Accept.png Image:Accept.png Image:Cancel.png Image:Cancel.png Image:Cancel.png Image:Cancel.png Image:Cancel.png Image:Cancel.png

Image:Map_fort_jangan.gif

Image:banditfortkorea.jpg

Image:Ht_fotresswithout.JPG


Fighting For The Fortress

Fortress wars begin at +9 GMT every other Thursday. If you are in the fortress area, you will be teleported out as soon as the war starts. You are able to attack all other non-union guilds and their Command Posts. Your fortress suit designates who you can attack and what position they hold.

Image:Fortress_other1_2.jpg

Signing up for Fortress War


The first step to fighting in Fortress War is signing your guild up to fight. You may not sign up until the Sunday before Fortress War begins. The NPC responsible for handling sign ups is the Jangan Fortress Clerk located in Jangan north of the Jangan dragon fountain in the Imperial Palace. There are several requirements for signing up.

  • Only the guild leader may sign up the guild
  • Your guild must be level 3 or greater
  • You must have more than 20 guild members
  • You must pay the 5 million gold entrance fee
  • You must not be an ally of the guild holding the fortress

The day before Fortress War, sign ups stop and you will unable to sign up until the Sunday before the next Fortress War begins.

Assigning Positions


You must assign Fortress War permissions before the Fortress War begins. You do this in the guild window (U Key). You may assign positions as follows. Choose your members carefully for each position, taking into consideration both level and activity.

Commander at Fortress War

This is the leader by default and cannot be assigned. He can use all items and perform all tasks. Only he may assign positions, sign the guild up for fortress war and use the fortress war attack monsters.

Fortress War Administrator

One member can be assigned this position. He is the second in command of the fortress forces. He can do nearly all the tasks except production and tax levying.

Deputy Commander at Fortress War

Four members may be assigned this position. They are responsible for using flags, hammers, repairing the command post or gates and general organization.

Production Administrator

Only one member may be assigned this position. This member is responsible for the creation of fortress war items not available at the Jangan War Clerk. His position is not a useful one while fighting the war, but it is necissary when the fortress is won.

Training Course Administrator

One member may be assigned this position. He is responsible for the production of fortress COS pets; Behemoth and Fire Lizard. This can only be done after the fortress is won. This position is not necessary while fighting.

Military Engineer

Ten members may be assigned this position. These are the hammers of your force and the only other ones who may use them. No other member has the ability. Choose them carefully. They are necessary both as attackers and defenders because only the hammerers can destroy flags, command posts and other structures.

The various positions allow the usage of certain items. Each of these items are especially important both fighting and defending. All of these are available at the Jangan Fortress Clerk, purchasable by any player but only usable by the following positions during war.

Item Commander at
Fortress War
Fortress War
Administrator
Deputy Commander
at Fortress War
Production
Administrator
Training Course
Administrator
Military
Engineer
Guild
Member
Image:Shock_bomb.pngImage:Accept.pngImage:Accept.pngImage:Accept.pngImage:Accept.pngImage:Accept.pngImage:Accept.pngImage:Accept.png
Image:Fortress_hammer.pngImage:Accept.pngImage:Cancel.pngImage:Accept.pngImage:Cancel.pngImage:Cancel.pngImage:Accept.pngImage:Cancel.png
Image:Repair_kit_02.pngImage:Accept.pngImage:Cancel.pngImage:Accept.pngImage:Cancel.pngImage:Cancel.pngImage:Cancel.pngImage:Cancel.png
Image:Manual_barricade.pngImage:Accept.pngImage:Accept.pngImage:Accept.pngImage:Cancel.pngImage:Cancel.pngImage:Cancel.pngImage:Cancel.png
Image:Manual_battlecamp.pngImage:Accept.pngImage:Accept.pngImage:Cancel.pngImage:Cancel.pngImage:Cancel.pngImage:Cancel.pngImage:Cancel.png
Image:Healing_flag.pngImage:Accept.pngImage:Cancel.pngImage:Accept.pngImage:Cancel.pngImage:Cancel.pngImage:Cancel.pngImage:Cancel.png
Image:Tablet_monster_silver.pngImage:Accept.pngImage:Cancel.pngImage:Cancel.pngImage:Cancel.pngImage:Cancel.pngImage:Cancel.pngImage:Cancel.png

The first thing that an opposing guild should ALWAYS do upon the start of Fortress War is to establish a command post. The Command Post is where your members respawn after death if they are not reserected using a scroll or skill. You may set your Command Post at any of the 10 spots designated on the Jangan Fortress Map. Your Command Post can be destroyed using hammers by both the defending alliance and other opposing alliances. This is especially important if you have a high level of Fortress War participation. Only 300 players are allowed into the Fortress War area at one time. If you have a Command Post, your members never leave the area. If you do not have a Command Post, your members will respawn in Jangan upon death and must wait at the gates until space within the Fortress War Area is available.

Fortress War Monsters

Each large city and corresponding fortress has it's own fortress monster which is usable by the Commander at Fortress War (guild leader) at any fortress during war. Currently, only the monsters of Jangan and Jangan Fortress are available. The level of the fortress war monster is the same as the player who calls it. The monster is summoned and stays in that area, attacking all foe members who come close. They disappear when their HP is zero or in 20 minutes. These are the monsters that are available at the Fortress War Clerk
City JanganDonwhang HotanConstantinople Samarkand
Image:tablet_monster_silver.pngImage:Mob_fw_whitetiger_001.pngImage:Mob_fw_hyeongcheon_001.pngImage:tablet_monster_silver.pngImage:Mob_fw_kyklopes_001.pngImage:Mob_fw_battlegolem_001.png
Implemented Image:Accept.pngImage:Cancel.pngImage:Cancel.pngImage:Cancel.pngImage:Cancel.png




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